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Regional Map
Posted: Apr 26 2004, 12:22 PM
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Vilita, I was worried it might happen, but it works fine on mine. I was going to start a new thread once everyone else has given thumbs up.

I could make a smaller version for quick viewing, 50%, and have the full version on the website?
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Posted: Apr 26 2004, 12:36 PM
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Yea, doesnt even have to be 50% ... 60-75% would probably do fine
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Posted: Apr 26 2004, 02:04 PM
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awesome map! Salmantic profusely approves! Northern territories will get interestingas time goes on i think.
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Posted: Apr 26 2004, 02:12 PM
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Hurrar!
If Holy Saints approves I think it's a winner.
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Posted: Apr 26 2004, 02:57 PM
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nice nice nice:

could you move THS over so its just at the end of that river, but still touching ocean, with AM in space 13?
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Posted: Apr 26 2004, 03:00 PM
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So you want space 11. Okay, I guessed you would want moving but I didn't guess to there. Okay, I will get on it.
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Posted: Apr 26 2004, 03:10 PM
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ok, so the whole registration for colonial wutever thing..... hows that working? we just say we want to colonize if we meet the requirements?
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Posted: Apr 26 2004, 03:13 PM
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Yer. 'Registering' is basicly saying you want to, I just wanted ot make it more formal smile.gif.
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Posted: Apr 26 2004, 03:19 PM
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I think the new map is great, withholding the fact that I'm not on it :-).

So I suppose I pick my plot of land...and #2 in the Northeast looks promising.
I would also like to register for colonial priveleges.

Thank you.
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Posted: Apr 26 2004, 03:26 PM
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can do, will update shortly.

Xile is now ready to become a colonial power.



--------
Reposting of rules after I made a tiny ammendment and added Irsland

Each nation can take one block each.
Nations with populations 250 plus can register as a colonial power.
A registered colonial power can take any free area of land they border (ONE BLOCK PER MONTH - MAX 5), or if they are an island, the closest land block or any island within their sub region. If their economy is high then they can have any two blocks anywhere on the map.
A nation with a low economy can't become a colonial power but if they are already and dropped to low they can keep their colonial territory. The borders on the map are permanent. If you wish to expand your home land you have 3 options.
1. Expand into a nearby area that you border. Requires 500mill pop. Can only add one new block every 500mill and maximum of one a month.
2. Negotiate with a neighbour to hand over land.
3. Declare war on a neighbour to take land.

In the case of Irsland, it is an inhospitable island that nations may want to set up scientific or military outposts on. They can claim small areas of land too but its quite worthless.

This post has been edited by Tachbe on Apr 26 2004, 03:29 PM
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Posted: Apr 26 2004, 03:28 PM
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Vilita would like to register as a colonial power
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Posted: Apr 26 2004, 03:30 PM
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Colonial Powers
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Posted: Apr 26 2004, 03:32 PM
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I will start new topic tomorow so people have time to hand in any last min changes
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Posted: Apr 26 2004, 03:35 PM
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Crystilakere is not yet within the requirements for a colonial power, however we would like to signal our intentions not to persue this. Our land is fine and we are not currently looking to expand beyond block 5, the islands to our Northwest, assuming they are still available when we are able to expand. After this we have no plans to use our future colonial abilities.
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Posted: Apr 26 2004, 04:06 PM
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Salmantic wishes to be a colonial power
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