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Our current cartographer is Andossa Se Mitrin Vega
Nations with grayed-out abbreviations are puppets. Brown areas are ex-nations which are reserved for various reasons. The numbered regions are unclaimed.
There is no defined scale for the map; each nation can decide how much land their area on the map represents.
How to Acquire a Homeland: 1) To Acquire a homeland, you must reply in this thread noting the location you which to inhabit. A Homeland will not be granted unless you first post In the National Information Forum a little something about your nation. - Example 1 - Example 2 -
2) When responding in this thread, you must decide which area of the map you would like to settle. Simply tell us which area you would prefer to settle into uing the handy numbers. You can see which continent is which with our also-handy Landmass Info )
3) Link to your RP when requesting land in this thread
4) Nations in breach of the Flag Legislation will not be granted land until after they have updated their flag.
![user posted image](http://www.3wideracing.com/forums/uploads/photo-203.png)
This Nation List was last updated on July 22nd, 2013. For an up to date Nation List, please look through this thread for ASMV's posts.
CODE | 95X - 95X ABM - An Blascaod Mor (Snorth) ALF - Alhenfi AMV - Andossa Se Mitrin Vega ATY - Antaly AUD - Audioslavia AUS - Austenersey BAZ - Bazalonia BET - Bettia BLO - Blouman Empire BRI - The Bear Islands CAR - Carpathia and Ruthenia CCS - Confederation of Common States Protection Zone COM - Commerce Heights / Paripana COS - Cosumar DEM - Demot (Valanora) DAS - Dorian and Sonya DOD - Dominion of Drakia FAL - Falcania FAR - Farfadillis FUR - Furellum EYS - Eystrck [semi-protected] GEI - Geisenfried GLA - Glascovia HUT - Hutt River HYP - Hypocria IAC - Israeli Apartheid Client-State IBX - Ibex IND - Inis Na Dun (Snorth) JAY - Jay Industries JFC - Jeru FC KIS - Kishrael KJD - Kjeligsted KHY - Khytenna KIN - Kinitaria KOR - Ko-Oren KRY - Krytenia KUI - Kiryu-shi KZP - Kagdazka and Pazhujebu LAH - Lahoa LEO - Leorudo LGL - Legalese LLA - Lalo Limahina LMU - Lemurian Oceania MAN - Mantenwic MCK - Mckarthya MIL - Milchama MIS - Misrantis MKV - Maklohi Vai MRQ - Maraque NAI - Naitpyge NBT - Northern Bettia (Bettia) NCD - New Cloudsdale NEL - Nellietopia NEO - Neo Lemmitania NGP - New Gordonopia NMS - New Montreal States NOJ - Nojika NWG - New West Guiana OSI - Osarius PAC - Pacitalia PGN - Paragon SCA - Scandonia SKS - Secundus Kasius SNO - Sorthern Northland [uninhabitable] SPG - Sportgirls STB - Starblaydia SVC - Savski Venac SVN - Svengarda TCH - Tachbe [uninhabitable] THA - Thatius TIS - The Inevitable Syndicate TLI - The Lymryck Isles TUR - Turori (Vilita) UND - Undisputed Atols VAL - Valanora VET - Vettrera VIL - Vilita WAP - Wapakoneta [Regional Council] WAR - Warkus WGT - Wight WHT - Whittoria YEL - Yelvoldia ZIR - Zirakul (ASMV)
Added Krytenia Lahoa Neo Lemmitania
Removed Undisputed Atols – CTE (Color Still on UA due to paint issues)
Endangered Map Claims Austenersey – CTE The Bear Islands – CTE Jay Industries - CTE Lahoa – CTE Lemurian Oceania – Balder Sportgirls – CTE Yelvoldia - CTE
Note: The map on my computer is 5500 pixels wide. Save it and zoom in if you need to. |
This post has been edited by Vilita on Jul 22 2013, 10:54 AM |
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Update Made
Fixed mistake with Carpathia & Ruthenia Added Naitpyge Added Monizhamena Changed Former Krytenia to FKR Designation.
Updated Nations List 7-18-12
95X - 95X ABM - An Blascoad Mor (Snorth) AMV - Andossa Se Mitrin Vega AUD - Audioslavia BAZ - Bazalonia BET - Bettia BRI - The Bear Islands CAF - Cafundeu CAR - Carpathia and Ruthenia COM - Commerce Heights / Paripana COS - Cosumar DEM - Demot (Valanora) DAS - Dorian and Sonya EIT - Estresse Intense (Cafundeu) FAL - Falcania EYS - Eystrck [protected] FKR - Former Krytenia (semi-protected) GEI - Geisenfried HUT - Hutt River (Ipeland) HYP - Hypocria IAC - Israeli Apartheid Client-State ICE - The Icemark IND - Inis Na Dun (Snorth) IPE - Ipeland KUI - Kiryu-shi KYO - Kyrosis (Osarius) KZP - Kagdazka and Pazhujebu LEO - Leorudo LGL - Legalese MAN - Mantenwic MIL - Milchama MRQ - Maraque MYS - Mysrantis MZA - Monizhamena NAI - Naitpyge NBT - Northern Bettia (Bettia) NEL - Nellietopia NMS - New Montreal States NOJ - Nojika NWG - New West Guiana OSI - Osarius PAC - Pacitalia SCA - Scandonia SNO - Sorthern Northland [protected] SPG - Sportgirls SPT - Septentrionia STB - Starblaydia SVC - Savski Venac TBQ - The Butterfly Queen TCH - Tachbe [protected] THA - Thatius TUR - Turori (Vilita) UTS - Urbis Tractus VAL - Valanora VET - Vettrera VIL - Vilita WAP - Wapakoneta [protected] WGT - Wight WHT - Whittoria WTQ - Wihsirmir Taoul di wer Qumadosfan (ASMV) ZIR - Zirakul (ASMV) ZRB - Zarbli
As per a comment made by Vilita when asking me to add Krytenia's former holdings back onto the map stating he may have plans for part of them as well as part of EYS - These holdings in the goldish color have always been protected since my arrival here in AO as they were already gone even then(Snorth was recently added). Yet Sarzonia and Krytenia were not deemed to need a protected status. That doesnt bother me but it makes me wonder why we choose to protect the others and keep them from being resettled as well. Any good answers? |
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QUOTE (Andossa Se Mitrin Vega @ Jul 19 2012, 02:29 AM) | As per a comment made by Vilita when asking me to add Krytenia's former holdings back onto the map stating he may have plans for part of them as well as part of EYS - These holdings in the goldish color have always been protected since my arrival here in AO as they were already gone even then(Snorth was recently added). Yet Sarzonia and Krytenia were not deemed to need a protected status. That doesnt bother me but it makes me wonder why we choose to protect the others and keep them from being resettled as well. Any good answers? |
WAP - See 'Regional Council' - http://www.atlantianoceania.com/index.php?showforum=18EYS - See Map Archive - it wasn't labelled for quite some time. Also See SUPER old maps ( http://files.atlantianoceania.com/maps/mid...vilitancove.png ). On SUPER old maps, Vilitan lands used to extend onto the mainland. Even moreso than on the map I just linked, but that one is so ancient I try not to link it anywhere as it starts losing continuity (though not evolution) if i go farther back than the one i just posted. That land remained 'protected' by Vilita for a time before being gifted to the nation of 'Eystrck'. When Eystrck dissolved, VOIA installed a big fence around the land, installed some monitoring equipment and posted signs telling ppl to KTFO... or something like that... just incase they needed it - or at least to be able to influence who shared a mainland border within slingshot range of Turori. TCH - Back in a time where these forum saw 100 posts in a day, when Sports RP was a compliment to the Region building, Interregional Incidents etc, Tachbe symbolizes the turning point of that, after the glassing of Tachbe, an influx of more peaceful, sporting nations cropped up in AO sort of like a post-hiroshima Japan ![tongue.gif](http://www.3wideracing.com/forums/html/emoticons/tongue.gif) Ref: http://www.atlantianoceania.com/index.php?showtopic=167SNO - Due to the similarity to and proximity to the above, I also see this Civil War in Southern Northland as an IC marker of an important time in the regions history. Ref: http://www.atlantianoceania.com/index.php?showtopic=2289Obviously, one would not *want* to inhabit TAC or SNO due to the presence of radioactive isotopes likely in the waters there, Tachbe having been 'glassed' would be accessible minimally, but if someone borders up to these lands and has a good RP story, its not to say they couldn't start intruding inthere. The point being, This land has a 'story' behind it that any new occupant or neighbor to would have to be consistent with for the purposes of regional continuity, where other land that is free to take, the history of the land is entirely local so doesn't require any special consideration or cooperation - so can just be 'claimed' independently. |
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Thanks for the links. For those of us who were not around during that time, they provide excellent historical information. And they also help to inderstamd just how important to AO they were. |
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Also worth mentioning that if we respect the ending planned by Sarz & The Holy Empire, Sarzonia just simply vanished, practically written out of (recent) history. It'd seem odd to have protected their land.
That said, in some ways, I think the re-shaping of Cyanea "protects" it in another odd way - arguably, Whittoria is not taking Sarzonia's old land, but rather appeared on a massive island that is part of a three-island chain that's there (and depending on your IC memory, has "always been there"). Somewhere in the Julian Sea - we think - lies the lost nation of Sarzonia. |
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That's an awesome way to think of it. I hadnt quite thought of it like that. Thanks Legal |
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I'd like to claim 8 as my homeland.
A little something about Farfadillis: Farfadillis was founded by a group of travellers from Scandinavia, a region which existed a long time ago. And it wasn't exactly founded, this is the story: Scandinavians found an island which had lots of fruits and had very fertile land, they wouldn't survive until they found something better, they had run out of food. So they decided to stay in it, they called it Scandinavian Dillis Colony. Dillis (the captain of the ship which discovered the island) decided to call back Scandinavia and tell them they had found a very useful island that could come on handy on a near future. It was populated and work started, they sewpt Indigenous people the mos evil way possible: torturing them. The colony had its come and goes but it settled well, until Scandinavia was attacked by a country which also no longer exists, there's no written evidence of which country it was, the only thing there's evidence of is that Scandinavia was attacked and destroyed, entirely. With Scandinavia's dissapearence, many survivors started coming to the Scandinavian Dillis Colony, but, to avoid being found by the country which destroyed their homeland, they decided to change its name to simply "Dillis", the country had lots of problems after Scandinavia dissapeared, mainly on trade, the pupulation lived poorly for some time. But, as time passed, a spanish-speaking conqueror called Farf Adaeles came and offered aidance from its country (some people think it was Spain, however, it hasn't been proved) at the exchange of becoming their colony. The Dillish people accepted as there was no other option. They would've eventually died of hunger. Again, the country settled well, traded with the country some people believe was Spain and became economically powerful, and independent. After becoming economically independent, Dillis decided to become independent. But, in honor of the man who had saved them from dissappearing 2 centuries ago, they named themselves Farfadillis (FARF Adaeles). There were some civil wars since then, but they weren't really important.
This post has been edited by Farfadillis on Aug 4 2012, 07:24 PM |
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Where's 8?
Tiny island. Found it. Never mind.
This post has been edited by Falcania on Aug 4 2012, 08:55 PM |
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Falcania |
Winging It Since 2004 |
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I'm formerly the Pacifican Federation. I'm playing the Protectorate of Port Hawthorne. I would like to claim territory #15.
History of Port Hawthorne:
Originally founded as a port city to encourage commerce between the United Kingdom and Pacitalia. Port Hawthorne flourished from city-state to a striving nation through economic expansion. Port Hawthorne gained its full independence in 1910 as a constitutional unitary democratic republic. Hawthornites celebrate diversity in their society. |
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You should probably use the port hawthorne account and ensure the factbook is updated through it |
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I haven't created a new account because I can't find the "Register" button. I just found it more simpler just to use the account I already have. |
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Sorry about that. I didn't realize that I did *create* an account for Port Hawthorne. Please note that I have *retired* the Pacifican Federation and won't be playing it.
Under my former account I would like to claim #15 as it is dictated undeclared.
Background of the Republic of Port Hawthorne
Port Hawthorne is one of Foringana's oldest trading ports. Port Hawthorne proven to be significant asset to the East India Company as their central hub in the Atlantian Oceania. It was established by the East India Company in October 1612 as Fort Hawthorne. The site of the original trading post (now Port Hawthorne City) is located within 75 miles from the Pacitalian city of Pamagento. On it's centennial its birthday it was declared a Port. Several other cities surrounding Port Hawthorne were established.
Port Hawthorne is one of Foringana's oldest trading posts. Port Hawthorne was founded by the East India Company as their central hub in the Atlantian Oceania as Fort Hawthorne in October 1612. Fort Hawthorne quickly expanded and became industrialized. Nearby townships were founded to support the every growing Fort. On it's centennial birthday King James VI declared it a Port Colony of Hawthorne, Port Hawthorne for short.
in 1845, Port Hawthorne would declare its independence as a nation. |
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95X - 95X ABM - An Blascoad Mor (Snorth) AMV - Andossa Se Mitrin Vega AUD - Audioslavia BAZ - Bazalonia BET - Bettia BRI - The Bear Islands CAF - Cafundeu CAR - Carpathia and Ruthenia COM - Commerce Heights / Paripana COS - Cosumar DEM - Demot (Valanora) DAS - Dorian and Sonya DOD - Dominion of Drakia EIT - Estresse Intense (Cafundeu) FAL - Falcania FAR - Farfadillis EYS - Eystrck [protected] FKR - Former Krytenia (semi-protected) GEI - Geisenfried HUT - Hutt River (Ipeland) HYP - Hypocria IAC - Israeli Apartheid Client-State ICE - The Icemark IND - Inis Na Dun (Snorth) IPE - Ipeland KUI - Kiryu-shi KYO - Kyrosis (Osarius) KZP - Kagdazka and Pazhujebu LEO - Leorudo LGL - Legalese MAN - Mantenwic MIL - Milchama MRQ - Maraque MYS - Mysrantis NAI - Naitpyge NBT - Northern Bettia (Bettia) NEL - Nellietopia NMS - New Montreal States NOJ - Nojika NWG - New West Guiana OSI - Osarius PAC - Pacitalia PHT - Port Hawthorne SCA - Scandonia SNO - Sorthern Northland [protected] SPG - Sportgirls SPT - Septentrionia STB - Starblaydia SVC - Savski Venac TBQ - The Butterfly Queen TCH - Tachbe [protected] THA - Thatius TUR - Turori (Vilita) UTS - Urbis Tractus VAL - Valanora VET - Vettrera VIL - Vilita WAP - Wapakoneta [protected] WGT - Wight WHT - Whittoria WTQ - Wihsirmir Taoul di wer Qumadosfan (ASMV) ZIR - Zirakul (ASMV) ZRB - Zarbli
Removed Monizhamena CTE - fact book unposted Added Port Hawthorne Added Farfadillis
Fixing Error. For some reason Dominion of Drakia was removed from the map before I began updates. According to precedence set with Demot, Drakia’s land has been restored. This however leaves Naitpyge without a home. I am contacting that user via TG to find them a new home. |
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Alright. Don't know how well this'll go over, but I plan on putting it forth anyway. First, I'd like to point out that Estresse Intenso (EIT), Cafundeu's puppet, has ceased to exist. I contacted Cafundeu via TG, and he has no plans to revive or further the nation. So, if nothing else, EIT should probably be removed from the map.
As you might guess, I'm pointing this out because I'd like to put an expansion claim on some of the former lands - mainly the southern portion. I took the liberty of making a rough map of what I'm hoping to claim, subject to general approval.
![user posted image](http://img.photobucket.com/albums/v643/Siegreich/Geisenfried/ao-changes.png)
As for roleplaying the expansion, well... don't know how well others will like this, but I've been working on a general history re-vamp of my country, slowly but surely, so as to better expand upon how the country came to be. I was hoping in lieu of an RP wherein I play peacekeeper and slowly annex/assimilate a nation-less region, I could instead just integrate the territories within the context of my country's historical growth. It'd be a bit of a ret-con, I admit, but... it'd make things easier and more congruous on my end.
I admit I don't know how soon I can get all of that fully RP'd, especially with the WC going on and me not wanting to spend the entire day on some of this NS stuff, but it's something I would like to get done in the near future. Getting this sorted out would definitely help on that end. |
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