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AO Forum :: > Regional Discussion > OOC: How I intend to start this allianceness stuff |
Posted by: Leorudo Oct 20 2012, 03:43 PM |
Okay, so as many of you know, Starbladyia has been initiating an alliance creation thread and I have found myself at the center of it, so, here are my plans on how this whole thing can start. Now please, feel free to throw suggestions at me on how this can get better. But hey, it is better I put it all out there so we can determine the best path for the first part of this whole thing to go. BACKGROUND: In 2011, the Leorudian economy fell. In an attempt to kickstart it, President Donald Secladius attack a small unclaimed island in the middle of nowhere unsucessfully. This was also known as the Wicksteed Campaign. This little gaffe was going to be overlooked if it had not had been for the exposure of his many affairs with the office interns. This really hurt him, because every six months Leorudo hold elections where if more than 75% of the people vote to overthrow the President, then another President takes his spot. Well, this election was in just a few days when the scandal broke, and instead of facing the music my President quickly resigned and fled the country to the always fun island nation of Gaveo. Meanwhile, a political party known as the Leorudian Party for Expansion began to gain ranks, and eventually it's head, Oliver Balone, took leadership of the nation. His main campaign point was that Leorudo was attack a small island out of the region when they could be taking the fertile lands to the north. This is where it gets international. Leorudo moves it's military north, claiming lands upon lands while using it's alliance for extra military protection. This, of course, it met with outcry from the international community, and something happens that turns it all into war.(Raid on Outpost, Diplomatic murder, etc.) So please feel free to run with this and add ideas to it. |
Posted by: Starblaydia Oct 21 2012, 06:06 AM |
Which lands are you actually after? Directly north of you is Austerney and Starblaydia - where would you be attacking exactly? |
Posted by: Falcania Oct 21 2012, 06:16 AM |
Could be interesting from the perspective of ongoing discussions to join the CCS. I like this. |
Posted by: Leorudo Oct 21 2012, 12:53 PM | ||
OOC: Your IC people know nothing about this by the way, this is just an OOC guide for you. Phase One- Phase Two- Phase Three- Phase Four- Phase Five- Grand Plan- Now that I look at it, it is going to be harder than I thought. Ehh more of a challenge. Also, Can I keep the 14 Posts! Thing? It looks smexy. |
Posted by: Starblaydia Oct 21 2012, 03:07 PM |
Of course we wouldn't know, unless we have the spies and the satellites and the whole VOIA involvement thing... Oh wait, we do No, seriously, Starblaydia largely regards the Bekk as our own little pond and, though aware we have to share it with the likes of Legalese, Leorudo and Austerney, we'd be the big kid who pushes people out of the way. Your troop and naval movements would be spotted almost immediately, but obviously we wouldn't think little old you is planning to invade the only spare land in the western Bekk! |
Posted by: Leorudo Oct 21 2012, 08:50 PM | ||
Heheh, yeah. We would probally cover it by saying we are moving some troops to meet the needs of the CCS, and the LDI(Leorudian Department of Intellegence) would make sure the soldiers and drones operating the annexation are briefed to the minimum when it comes to why we are carrying out such a large population. My only struggle with all of this is how am I going to get the population to fill all of this? Answer: I'm going to have to ally with overpopulated nations. |
Posted by: Andossa Se Mitrin Vega Oct 21 2012, 11:28 PM |
Not counting the fact that Starblaydia is the Big Dog of this arena and the fact that he considers the Bekk his own private little bathing pool I can see very little about your initial idea that would provoke much attention. Phase One quite literally makes sense provided the fact that Austenersey claimed all around you before you could expand. And Phase Two will not draw much attention. I mean who would really want that piece of landlocked wasteland (just being descriptive. It might be quite beautiful) anyway. Phases Three through Five will most definitely start that war you talked of. That would give you a land claim that you would need my army to hold and a large coastline in Starblaydi dominated waters. Even the CCS, if you are accepted, would be hard-put to justify the need for that part of the claim with available ports already in Savski Venac. As far as the final phase goes. Good luck with nearly anyone in not stopping you from having portage in both the Neyman Straight and Vilitan Cove. Anywho, this is all OOC and the IC part of me will love to see how things unfold |
Posted by: Falcania Oct 22 2012, 03:48 AM |
I really want to see this. "Sire, Leorudo has begun to annex Lake Bekk, with his ship and both of his tanks." "What? He can't do that, it's suicide! It'll bring us to full scale war with Starblaydia! Which would be terrible! And also, fantastic! Oh, I hate that beautiful idiot genius! Get me my peace sword and my war charters!" |
Posted by: Starblaydia Oct 22 2012, 05:54 AM |
Obviously by the time you're at phase 5 you're the size of the largest nations in the region, given that you're based around a mountain, you certainly wouldn't have the troops or people to fill all that particular lebensraum. ASMV was pretty close on what my IC reaction would be, so here's how I'd see it going down. Phase 1 is probably a realistic yet worrying goal, in terms of Starblaydia not starting a war with Leorudo. Phase 2 is pushing it, and would require the whole CCS to stand there and say to Starblaydia's government: 'Whatcha gonna do about it then, purpleboy?' for us to not start getting in the way and pulling triggers. Phase 3 onwards is totally an 'up with this we will not put' from the big purple machine and would lead to much death and misery - this would also be far too early in my own heel turn to really justify action like that, although a plan is forming just in case I haven't done the transition there already. Perhaps this could make a nice backdrop. So, basically, give it a try and watch the mountain get levelled when you push it too far - there'd be no sense in Starblaydia shipping everything to the far west of the Bekk when they could just splat the home base and leave all the troops stranded on the other side. EDIT: Though you're fairly new to the region you've obviously been there all along in an IC sense, even when it was Footballia. As the White Lion is Starblaydia's national animal there'd obviously be some sort of mutual maybe-not-quite-respect for the tiny nation next to us, and we'd assume that exerting influence may be the best way to stop you going overboard (i.e. expanding at all) rather than just blowing people up for the sake of it. Starblaydia is supposedly a good guy (or at least not a bad guy) at the moment after all. |
Posted by: Falcania Oct 22 2012, 07:41 AM |
A proper, tooled-up war with ASMV & Falcania vs. Starblaydia on Starblaydi soil could honestly go either way, I think. A proper, tooled-up war with just Falcania vs. Starblaydia probably wouldn't go well for the Skymarine, but there's definite room for war crimes. |
Posted by: Starblaydia Oct 22 2012, 07:49 AM | ||
And they call me the bad guy |
Posted by: Warkus Oct 22 2012, 08:06 AM |
Hmm... Considering that your final plan would have us your direct neighbours, don't expect us to sit still. Phase 1 - Meh. Phase 2 - This would worry us, and put you in a bad diplomatic situation with Warkus. Phase 3 - We'd be with anyone who wants to stop you, and will try to stop your expansion in the most safe way possible. Phase 4 - You'd have to have a huge side supporting you to stop us from declaring war. At this point, alliances would have been finalised and our military would have improved a slight bit. Phase 5 - Good luck with that. Luckily enough, your expansion goals put Warkus in the perfect situation to create the alliances I need. |
Posted by: Falcania Oct 22 2012, 10:01 AM | ||||
Lesson 1 in being an effective bad guy is to come over as not necessarily a bad guy. Did you see the description of the battle in Snorth that one time we assaulted those insurgents? Pretty barbaric. We'd lose the war, but we'd burn down a couple of cities in the process. |
Posted by: Valanora Oct 22 2012, 11:03 AM |
Oh, well this is certainly something, a landgrab that would provoke a war with a country I'm in a shaky alliance with in the first place. Yet given we're a sort of defender military, and this landgrab would constitute something of "destabilizing the region" it could just sure up the alliance between me and the purple machine. Glorious irony, genius, can't wait to see it. |
Posted by: Falcania Oct 22 2012, 11:54 AM |
Well, good grief, it looks like it's gettin' all Galactica II up in here today, and I'm not sure I've worked out how this has happened. |
Posted by: Leorudo Oct 22 2012, 04:31 PM |
Well, how about instead of just "Boom I take everything mode." I start out with a small claim during Phase 1, but slowly expand without any offical notice, and of course I would just keep slowly moving forward until we get a standoff, and my nations borders would be pretty much secure, with the objective of expansion completed. Also, the part of this plan I could do is Leorudo would go around the map to random unclaimed areas of land with it's tiny navy, take a tiny piece of land(such I am doing with the Falcanian thing) so that by the end of this whole thing I own a bunch of little tiny Hong Kong's that generate a whole bunch of money all over the region, as the taxes would be much lower in these areas as opposed to nieghbouring ports, so buisness would be booming. (^RL friend suggested this last part, I thought it was kinda cool, so I'm putting it for discussion.) |
Posted by: Starblaydia Oct 23 2012, 03:32 AM |
I quite like that second idea, that'd be cool as you'd be making other versions of Leorudo around the region, kinda like Settlers or Civ or something. I'd be far more comfortable (and think it would be better RP possibilities, too) with a selection of Leorudo dots around as ports on the unclaimed parts of the map than I would a tiny nation suddenly expanding fifty times its original size to get a ocean-going port. |
Posted by: Andossa Se Mitrin Vega Oct 23 2012, 02:36 PM | ||
I agree with Star. This latest idea is quite brilliant in ways and opens up a whole new can of worms that would affect nearly everyone in some way or another. And the cities could be raided viking/pirate style thus setting off international conflicts. Once I frame Vil for those raids of course Just sayin'... |
Posted by: Andossa Se Mitrin Vega Oct 23 2012, 02:37 PM | ||
Tell me about it. |
Posted by: Leorudo Oct 23 2012, 04:47 PM |
Well, the idea would also be that many of the ports would be very militaristic, but maybe the ports of lesser importantance would be raided, and when the raiders decided to hit one of the bigger ports, boom, Leorudo, CCS, and the trading partners of the ports would instantly show up on ALL the little ports protecting it, and trade would come to a standstill. Next thing you know embargos and blockades hit everywhere, and we have ourselves a full-scale regional incident. Do you think I am ready to put this up IC? |
Posted by: Andossa Se Mitrin Vega Oct 25 2012, 12:49 AM |
I like the ideas for the placments of your city-states (what would they technically be called?) They even give me a reason to raie an eyebrow as the one in the northwest is in very close proximity to my new base in the CCS Protection Zone. Anyway I did edit the claims a bit so that none are larger than Leorudo itself. I will wait a bit before posting the new update in order to see if there are issues to beironed out. |
Posted by: Leorudo Oct 25 2012, 01:02 PM | ||
Well, we can use that as an excuse to put Leorudo into the CCS, when we send a bunch of "settlers",if you will, then you would ask me what that was all about ICly, I would explain, and you would then crack some deal that I should join the CCS because of all the profits it is about to bring in. Also, I guess they would be called colonies or something like that. |
Posted by: Falcania Oct 28 2012, 08:53 AM | ||
Woah betsy! Let's not get mid-2000s-era Lamoni about this. I sincerely hope this comprises a fairly major proportion (i.e. much more than half) of your whole military. I checked NSEconomy - Your defence budget is around 786 billion. Mine is 24 trillion, and I can only just manage to field six airships of equivalent strength, technology, and aircraft complement - and that's only because I've essentially crippled my military in all other areas (naval power projection, protracted land war, siege tactics, etc - no ships, no tanks or APCs that can't be airlifted). And that's only because I've consistently RPed as a nation that is both massively wealthy and massively warlike. If you'd like, I can have retconned this as having leased you one of these for test purposes, with a heavy Falcanian supervisory crew, and you're taking it rogue. |
Posted by: Leorudo Oct 28 2012, 01:27 PM | ||||
Okay, I can understand where you are coming from, but you must remember, Leorudo is a very militaristic considering it's size, and she has only been in maybe three wars, so the money spent on defense(not counting the blacklisted money from other departments) would culminate over years and years, so 2/3 budget of one year that we did not fight a war is okay to spend on ONE of these(I only have one at this point) it is still unreasonable to mass produce these into the main vessels of our airforce/airspace navy(whichever you want to call it) because of the cost. But, this is the first military operation in the AO straight from Leorudo, so I felt that we had some cash to burn. But, I also don't believe that I should have a bunch of these because this is, to put it in Halo Wars termonology, an Uber Unit. But, then agian, I really liked your idea of me leasing one of yours, and this could tie into the whole CCS thing as part of "military aid" or something. So I'm torn here. |
Posted by: Leorudo Oct 28 2012, 01:32 PM | ||||
I think I put a few ports in perfect position for a couple "Vilitian" raids just for you. |
Posted by: Falcania Oct 28 2012, 04:49 PM |
The thing is, military budgets aren't just shopping budgets. Procurement is going to be a sizeable portion of that, but it's not like your department of defence can really "save up" for this sort of thing. Look at real life. The UK has spent billions of dollars on building two aircraft carriers that pretty much everyone is agreed are too expensive - it's a controversial move. Each one is costing £3.9 billion. In comparison, the defence budget in the UK last year was £45 billion. Of which £7.8 billion over 6-8 years was considered too much! I find it always best to err on the side of extreme conservatism when it comes to military procurement - aside from the slated introduction of my aircraft carriers (which are on a vague schedule) my military has maintained roughly the same size year-on-year. As such, I'd be more than happy to have loaned you the FAV Raptor on a loaner as the Navigatio. Bearing in mind that currently I'd only have, in service, then, the FAV Phoenix, Feather, Vulture and Hawk, how ahead that would put you in terms of military aviation. |
Posted by: Leorudo Oct 28 2012, 05:57 PM | ||
Okay, I guess we could use this, but even better, you could loan it to me in secret and I will give you some, port benifits, if you will. I just don't really like the idea of going rouge. But, maybe near the end of this thing I'll roll this thing out, because A)I would have studied yours for ways to make one cheaper and 2)Having only ONE airship can't seem too unreasonable for a nation that is forced to use airforce instead of navy/army because we are put on a lake with no ocean access and two nations surronding us on both sides. But if that seems to unreasonable, I'll just have to cut some money from the education department and maybe get some finacial aid from a few allies. |
Posted by: Naitpyge Oct 28 2012, 06:05 PM |
And here I thought this whole thing wouldn't affect my little Island nation. But this claim:probably will be enough to draw us into any war. We know we'll get steamrolled, but that's not gonna stop us. With all the activity to our northwest, it's pretty likely that at least one Leorudian plane will "accidently" cross into our air space, which we won't like a whole lot. And another thing. The Leorudian mainland only has access to Lake Bekk. How exactly are all of these port cities going to get ships without having to build them there? |
Posted by: Leorudo Oct 28 2012, 07:19 PM | ||
Well, for the first thing: If your smart, having one or two planes that are members of a huge alliance cross your airspace should not make your government prepare the silos. Plus, we can always do a little fruitbasket diplomacy stuff. Secondly: I can either: Transport the ships out of Lake Bekk via plane: (A.K.A. Halo Wars Pelican) Which was a fairly successful tactic in the Wicksteed Campaign for me. or I can ship the parts to a friendly area and assemble them piece by piece. I remember something about them doing that to an old American baseball stadium. But once one factory to make those is up, then ten ships can be put out before you know it, from there we can make all the ships we need. |
Posted by: Wight Oct 28 2012, 07:25 PM | ||
It's because of this that I'm having trouble with the whole idea of Leorudo militarised ports simply popping up all over AO, to be honest. Personally I think you should look at Star's 'building a military' for a start, and then win your ports, one by one. |
Posted by: Leorudo Oct 28 2012, 07:50 PM | ||||
Win them from what? These are colonies, not land conquered from an enemy. The problem is going to be after the ports become economic hubs, making everyone rich, then something happens that makes someone jealous, then we have a regional crisis. |
Posted by: Falcania Oct 29 2012, 04:36 AM | ||||
The only thing about this that irks me is the idea of making a cheaper airship. These things are premium engineering - if you want to make it cheaper, that's fine, but you're going to have an attendant loss of quality and functionality. Cheapo militaries are fine, and quality militaries are fine, but both in the same package is a little hard. |
Posted by: Leorudo Oct 29 2012, 03:59 PM | ||
Well, when you think about it, the airship is just a few metal plates pulled together with my "fan-like" turbines. Then turbines can be moved forward or backward, creating movement of the giant steel plates. To power these turbines I'll need some energy. If the classic petroleum wouldn't do, so I can either A)Reactor in the Hull.(Hell of a last resort considering you can kamakaze meltdown while flying at an object if your not going to finish the mission.) B)Some form of highly storagable energy using that new MIT process(I'll post a link if you want) that can be picked up from refueling docks placed at, you guessed it, my little ports around the region. I also just got "Military demands increased spending" and "Orbital Armegeddon" on my issues, so that might help increase spending a bit. For the scientists in the group: Also, just a quick little theory, but if the turning of wind turbines gives you electricity, then why not power the ship on it's own spinning motion? So you could kill two birds with one stone, and even if that is not enough power to keep the turbines spinning, wouldn't it atleast somewhat help it? |
Posted by: Wight Oct 29 2012, 04:34 PM | ||
The first and second laws of thermodynamics say no. |
Posted by: Leorudo Oct 29 2012, 05:35 PM | ||||
Danggit. Reactor it is. |
Posted by: Falcania Oct 29 2012, 07:47 PM | ||||
You've just had your airship privileges revoked. This is just... ridiculous. Nuclear-powered all-metal aircraft carriers? Even at our craziest we're not flying with this. The Phoenix-class Aircraft Carrier (Falcanian military standard) uses a series of diesel generators powering several massive turbofans, and an extensive series of gaseous cells to aid buoyancy. On its own its range is incredibly limited, and it requires extensive and consistent logistical support from other aircraft to be able to sustain flight on campaign. Each carrier has at least two dedicated fuel tenders and a supply tender. Exorbitantly difficult to run, but the general effect it gives is that you can, with very little notice, essentially take an air force base and fly it over several continents to land it somewhere else. This is not a logistically easy endeavour. Consider that a real aircraft carrier can float in the ocean with all the power off. It's generating more than a hundred megawatts on its main reactors alone. And it needs all that energy to power things that *aren't* making the ship float. Have you got any idea of the amount of power you'd need to power enough to make a "few metal plates" (Several thousand tonnes of steel at least) fly at any significant altitude? There's a reason these things haven't been invented in real life. TL;DR - Flying aircraft carriers break the rules, and if you want to play with them like I do, you have to make it *hard* to use them, compared to just ordinary ships. |
Posted by: Geisenfried Oct 29 2012, 09:59 PM |
Well, that and the fact that if all of one of those turbines dies, it becomes a several billion dollar scrap heap. And it takes all of one easily-camouflageable artillery piece or SAM to send that thing plummeting. |
Posted by: Leorudo Oct 29 2012, 10:00 PM |
Alright, well I guess I will edit that out then and have the operation room in an LDI Outpost. |
Posted by: Geisenfried Oct 29 2012, 10:42 PM |
Re-reading through your stuff, I uh... hate to break it to you, but... some of the heaviest duty cargo choppers can lift around 15-20 tons. A battleship weighs tens of thousands. You're not lifting it with eight, unless your battleships are made of cardboard or something. Also, battleships are a horribly outdated means of naval combat, but that's entirely irrelevant to the point. If you really want to bring ships from place to place, you're going to have seize a drydock, bring your ships in, dismantle them, convoy them piece by piece (and make sure they can be disassembled into small enough pieces to BE convoyed) to the other side of the continent, seize a drydock on THAT side, re-assemble the cargo ships, and load everything. Given the amount of manpower and vehicular support that would require, you're probably bringing more cargo ships to the first drydock than you'll actually disassemble just so that you can convoy everything, and not all the vehicles you bring to convoy will make it on to the ships to the other side because of space. Welcome to the infinitesimally complex world of logistics. You could theoretically do the same with combat ships, but you'd basically have to pay for rebuilding an entire damn combat vessel, which is going to be absurdly expensive. Cargo ships are a bit more reasonable, if only because you can keep a fairly simplistic design and have it do what's necessary. |
Posted by: Andossa Se Mitrin Vega Oct 30 2012, 01:58 AM |
While I do not have a problem with these Leorudo controlled ports simply popping up (entire nations pop in and out after all) I do have to say that any military units should be realisic enough to be feasible. Falc is correct in just how rare and hard those kind of airshps should be to own and operate. Now to the part I really have an issue with. Even if Leorudo is accepted into the CCS, and as far a I know tha is not a given point, it seems a bit ludicrous to think that other member nations would send aid to back any move you made simply because you made it. There is a very real limit to how much military backing you would recieve depending upon each situation as it arises. First and foremost, we all have our own interests to look after. And we would support one another to the extent that it did not endanger our own holdings and/or initiatives. Savski Venac had it right when they watched my Burk'dyngr expansion rather suspiciously even though they are full CCS members. Dont go around throwing other people's weight to make your points. |
Posted by: Andossa Se Mitrin Vega Oct 30 2012, 02:06 AM | ||
That is sort of my military take. How many Apache type helicopters could I put in the air with the money it would cost to build, fly, and maintain that beast? I kind of like the odds that unlikely head to head confrontation would give me. I might suffer heavy losses, but she would come crashing down. And I would be able to rebuild my losses far faster to boot. |
Posted by: Falcania Oct 30 2012, 06:28 AM |
Leorudo and I have had a brief discussion on this point over TG. In addition, Falcania's a bit of a special case, in that they're probably rather keen to use Leorudo as a puppet in a proxy war manoeuvre with Starblaydia, and they're also quite likely to try and drag ASMV in on the act. |
Posted by: Leorudo Oct 30 2012, 04:35 PM |
Alright guys, well this is about to get really intresting. What I have planned is: Due to my incomprehension of moving military units, I would carry out this plan, but the helicopters would not make it past the first thirty feet(and maybe crash) and my little private company gets all mad because my government plan was flat out stupid and resigns their help from the cause. So then I would have to keep my naval assests in Lake Bekk until I have a legitimate port built in an ocean, but to even to get that I will need international help. So I would ask for help from my Falcania to help me place my claim on Falcania's map expansion one the far side of the continent. It would look like they are just helping because I am part of their map expansion, so no BIG meltdowns should occur. Then I can fly my battleships, piece by piece, out to this little port and build my navy from there, then I would take my claims upward one by one. Also, whoever that was who posted on the IC thread, please do a little recon besides saying "Our intelligence agency has picked up activity! We now totally see what they are doing!" Do this, and I will be fine with you intervining. Is everyone okay with this? Edit: Also, I think before any more major IC posts, I will post them here first so they are not set in stone. It may be a bit more red tape, but I think it could be worth it in the long run. |
Posted by: Starblaydia Oct 31 2012, 06:21 AM | ||
I've always found that working out the grand strokes of schemes like this with friends and enemies alike helps massively in the long run - like how we vaguely arranged Operation Galactica the first time (in which I said 'OK guys, you let me run over TLC and give me enough time to look awesome doing that, then dogpile me back to my borders and something interesting will happen when I lose'). It allows everyone to be comfortable (and knowledgeable, of course) with where we're heading, and still spring a few surprises. Knowing what the outcome will be makes those surprises (such as 'Hey! Tiny nation with flying aircraft carriers ahoy!') much easier to deal with. It's horrible to have to say 'Woah betsy!' in the middle of someone else's flow because, as much as everyone wants to win, this is a co-operative story we're writing together, so we all have to be happy with the outcome, one way or another. I like the idea that some group of idiots thinks they can transport battleships via helicopter (after all, that's what the game says happens when you move regions, right?) and then when it all goes horribly wrong they come up with another plan. I also like the fact that Falc would lend you a Phoenix-class Aircraft Carrier - but this of course would require Leorudo being in the CCS, which I think Falcania is more open to due to the whole Cuba/USA allegory, seeing if they can watch a proxy war with Starblaydia. On a random separate couple of points about your IC Thread - You've posted on average once per day, which is way more than I can manage, and probably others to. We've had no 'rp time' to react to it if we've needed to. I know from my point of view that there would be a fairly massive naval stand-off if your ships (or anyone's, as a matter of fact) tried to slip down the Nemyan Straight between mainland Starblaydia and Aquiliana. TL:DR - Good overall, chill a little and keep it believable, we're all working together here |
Posted by: Falcania Oct 31 2012, 08:45 AM | ||
See, when Galactica rolled around, I was a tiny nation with an orange flag, animal-based name and flying aircraft carriers, and I made a right bollocks of it. So this is the voice of experience coming through. |
Posted by: Leorudo Oct 31 2012, 05:28 PM |
Alright, the reason I have been posting so much is mainly because, well, it is too early for any major intervention from outside sources, and once I get to where I have some protection on my first naval port, this thing will be open for as much intervention as you guys want. |
Posted by: Leorudo Nov 16 2012, 06:58 PM |
Alright, well now it is up too you guys, your nations may respond and get involved without "special permission" and even start building some storylines. It is now open. |
Posted by: Leorudo Nov 27 2012, 04:48 PM |
Okay, this mainly is aimed at Warkus. Please elaborate on this "Gold Army" you have ordered to attempt to occupy one of my colonies, because I do infact have a small naval and ground force stationed on the island, so there might be a small conflict before they can occupy the area. If you could go into detail about this new faction, then it would be much easier for me to RP a response, because from what I have now, I would have to make many assumptions to roleplay an attempted resistance, which unless you can persuade me that this force is strong enough to capture a city(and maybe put a good roleplay behind it too), then I would probally say that my small military and navy would fend it off, and it would just cause more agents to focus on Warkus terrorists cells. Any information about my current units stationed there is at your request OOCly speaking, and I will provide you with any OOC help you request. (Also guys, you can use this as an OOC for the whole thread) EDIT: Valanora, I still need some sort of reply to my captain's messege if you want to move the blockade thing through. |
Posted by: Inevitable Nov 27 2012, 04:59 PM |
(OOC for the thread?! Alrighty then! Leorudo, this RP has been fantastic. I'm loving it so far. Now, don't know if you remember, but I let slip I have some spies in Leorudo, the Wellstood Initiative. Yeah. Do what you want with them [if you find them, that is]. It'll be interesting.) |
Posted by: Legalese Nov 27 2012, 05:15 PM |
Having now RPed as wary but otherwise uninvolved in the main thread for the [strike]Falcanian[/strike] Leorudan expansion, I have a suggestion for those who plan on being involved in some way or another, especially since the mode of the majority of the recent RPing (I'll try not to name names) gives me the impression that it's basically the kiddies playing around until Papa Rawrcrush and Momma Falcon come home and get involved.* With that in mind, may I suggest that those who do wish to play around for a bit consider following the lead of http://www.3wideracing.com/forums/index.php?showtopic=1764&st=0, and start putting some more realistic numbers, as well as some thoughts/aims/goals for what they plan to get out of this. It might help make some of the issues re: the blockade, as well as the recent RPs by Warkus go a little more smoothly, and also see if Leorudo can give us some numbers for his troops that are both realistic and plausible. I also encourage all participants to read both http://www.3wideracing.com/forums/index.php?showtopic=1711 and http://www.3wideracing.com/forums/index.php?showtopic=1338 before going into more detail. Both threads provide some great commentary from a well-respected RPer who is largely responsible for the vast majority of Galactica, which IMO is AO's best non-sporting work - which btw, would be a nice thing to see the next few months aspire to. *Apologies to those who I've just marginalized unnecessarily - you probably know who you are, and it was solely for sake of getting a point across - as well as to everyone for the potentially disturbing mental image the above terms create. |
Posted by: Inevitable Nov 27 2012, 05:25 PM | ||
I see exactly what you mean here, and I have to say that the primary reason I've not done anything yet is purely because I've yet to finalize my military prowess. I'm getting there, though! I've got a spreadsheet! That said, I do appreciate you posting this, and I hope that whatever happens in the coming [time frame] is something awesome. |
Posted by: Legalese Nov 27 2012, 05:46 PM | ||||
I'm quite hopeful as well. Even though I was able to read Galactica, the portion of it that admittedly interested me most was the portion over what was then my former land - thus making my ability to be directly involved minimal (though I know they would've made it happen somehow, regardless of the status of Legalese). As my above post was a lot of commentary and no actual action on my part, allow me to start with some info: Government situation: Legalese is a multi-branch government, with a technically 'federal' structure. The federal government is split into three primary groups: The Civil Service, headed by the Director-General; the Military General Staff, co-headed by the Chiefs-of-Staff of the Legalese Army, Navy, and Air Force (with General Felix Connell, Legalese Army, as the current chair of the group); and the High Court, the final court of appeal in Legalese, and technically the body that's considered the true leadership, though in a very shadowy way. Civil Service employees largely come out of the military, owing to the time spent in as part of a strongly-encouraged but technically volunteer Federal Service. The Director-General, appointed by a triparte concurrence of the High Court, the General Staff, and the remaining Agency Directors in the Civil Service, is treated as the head of government by the military, but the upcoming conflicts provide the first true conflict between the two. The federal government is also entirely unelected, despite the presence of more democratic elements at the local levels. Foreign Relations Position: Since the occupation of Legalese by Starblaydia during Operation Galactica, Legalese has stayed quiet on foreign affairs, opting to re-build and emerge from the ashes. There are elements within the current government that are ready to emerge, Galactica being now a memory only for the elderly (the D-G being one of them). That said, expect a very cautious view, owing to both historic reasons, as well as a main priority of protecting the mainland and the Karin Islands. Military Strength: Whilst I have no numbers at the moment, the following things can be assumed: 1) Legalese's strength is in numbers. As this army was composed with defence in mind first, it is probably most analogous with the Soviet Army - sheer manpower is its biggest advantage. While we have a Strong economy (literally), most of the military spending goes into staffing this army, as well as to feeding/clothing trainees going through the Federal Service period (2 years in the military being a semi-popular choice for those with middling secondary-school grades). 2) The Navy is designed with that in mind, hence Connell's comment about them being "more like a Coastal Defence". The idea is that they hover between being a real Navy and a Coast Guard - so don't expect much more patrolling than between the Nemyan Straight, or maybe as far as Aquilana, the Djonos, etc. 3) Similarly, the Air Force is meant to be on the small side, focusing more on monitoring than on invasion. There could be a case made that the economy would allow for a buildup, but I'm not making that at the moment. Intentions: At this point, the intention is to not get involved with anything that I have to. Nagitype might try to lure me out with the recent consideration of invading New Toruedo, however I don't invision a Legal force there except as a "peacekeeping" force. |
Posted by: Leorudo Nov 27 2012, 05:50 PM |
Pretty important messege detailing the future of the RP. Well here it is. After reading up on Star's Galatica OOC(as listed above), I think I intend on uses that as a guide to the next part of this RP.(As you might have noticed, the Leorudian Expanision Thread has a "Part 1" added to the end of it.) So, how I intend to draw this first part of the RP to a close is: Part One) Have Balone screw something up, and if you have been watching my last two posts, then you know I have a canidate to overtake him in the quartly election. Part Two) New President sets up peace talks, and Leorudo might give up some colonies in return for help paying off the Falcanian loan, or something along those lines. In addition, more port deals could be made and it could seem like a "Yay! Everyone prospers!" sorta end to the RP.(Now remember guys, this is always up for debate, if you want to conclude this part of the RP with a different sort of style, say it, we can't do this alone.)The start to the second part of this whole RP would include someone getting greedy in one of the ports(maybe a raid of some kind) and the true colors of the nations would be revealed.(support the expanision or fight agianst the expanision sorta deal) By then, the OOC would be filled with loads of information on everyone's military, geography, culture, and so on so that an indepth roleplay where it is easy to understand the plotline would be in order, and we could all run with it, hopefully creating another chapter in the history of the AO. Also, that ASMV revolution going on looks cool too. Edit: A good time for nations to jump in would be during the beginning of the Second Thread, as I intend on closing out the main thread pretty soon, just waiting on that Gold Army thing, the naval blockade battle that is probally going to emerge(which might also help implode my current President's reputation) and conclude with my new President getting elected, and peace talks being called. |
Posted by: Leorudo Nov 27 2012, 05:57 PM | ||
(Thanks, its good to know that not all people who dislike your nation IC don't loathe you OOCly) About the spies, this would be a great way to start the Second Thread, as I have spies of my own in Wight, and one or two lodging near my ambassodor in my embassy in your homefront. A little candlestine warfare might not be bad, so feel free to run with it. |
Posted by: Leorudo Nov 27 2012, 10:58 PM |
By the way, I thought I would make a reasonable estimate on my navy so I could organise it into fleets and such, and based on the Starblaydii Navy this is what I got based on rough estimates(assuming every ship cost the same, which I know it doesn't): Starblayida Navy Defense Budget: 24,245,659,819,256 Starblaydia Ships:3,718 Leorudian Navy Defense Budget: 335,973,252,951 Leorudian Ships: 51 ... Go team. |
Posted by: Warkus Nov 28 2012, 02:23 AM | ||
The Gold Army won't be able to fully occupy Jerojane, nor would they be able to capture more than a town or two. They're pretty much there to harass your forces and do some minor damage. That pretty much sums them up in a nutshell. EDIT: I'd like to into further detail regarding statistics, but typing with one arm while trying to chat with your girlfriend is pretty hard. (No, that wasn't an innuendo. After reading that back, it sounded a bit odd ) |
Posted by: Andossa Se Mitrin Vega Nov 28 2012, 02:54 AM |
I guess my main question is this... When building my military, are we (as a group) content to use the poulation numbers from NS and the defense budget numbers from NSEconomy? The military numbers then become as astronomical a our populations but it does keep things believable across the board. As an example Starblaydia Population 18.862 Billion Def. Budget 50.038 Trillion Falcania 17.609 Billion 25.454 Trillion ASMV 9.127 Billion 65.409 Trillion The budget numbers say that I should make up some military ground on Star and quite a bit more on Falc. though their militaries woul still be larger on population percentages alone. Did make any sense with that? |
Posted by: Valanora Nov 28 2012, 03:08 AM |
Further complicating that, the NSEconomy values for "Valanora" will never be correct, since I only use it for RPing purposes. My "real" stats would be of a combination of Elves Security Forces, Vyinta, and Dark Templara, with Valanora just being the "face" for the Commonwealth. On top of that, I don't RP my populations as the NS ones, since they are way far and beyond anything that is remotely realistic. |
Posted by: Inevitable Nov 28 2012, 03:19 AM | ||
Like Valanora, I don't RP My population to be as big as it claims to be on NS. So I take my military budget and divide it by my NS population over my RP population (Which, as of today, is 1.412billion / 60.6million = 23.300330033.) This gives me a nice approximate figure to use when budgeting my military. (On an unrelated note, does anyone know how much a quadrotor drone with a sub-machine gun attached to it would cost?) |
Posted by: Starblaydia Nov 28 2012, 08:28 AM | ||
I'm fine with that. Sorry I haven't been involved yet, but I'm still attempting to (find the time to) turn Starblaydia evil again, but hopefully this should come around in the AOCAF and the U21WC (if I stay in it that long). For now I am reading the posts and staying up to date, just looking for when to play any part of my hand. As far as comparing our militaries goes, that's the hard part where we need to be flexible and, above all, have a realistic idea of our position within the region in terms of economic and military strength (which may not necessarily correlate, but often will). With Valanora's Elves and our feathered friends in Falcania, obviously man-for-elf-for-bird we don't directly match up. Other nations should be around the same level, but that's where flexibility comes in. For instance: Leorudo's home location needs to be able to put up a long-lasting defence and not be RAWRCRUSHed in under five minutes as Starblaydi forces simply level the mountain and surrounding areas, while on the other hand any close-up air-to-air combat against Falcanians is likely going to end up very badly for whoever is facing them. It should, really, be a case of power level according to the overriding plot, laid with a solid foundation of NS and NSEconomy numbers (or what we choose to make of them). All looking excellent so far and, Legal, thank-you for the huge compliment. |
Posted by: Inevitable Nov 28 2012, 11:19 AM |
Okay, so I've built some sort of military, and adjusted it to my population. The question is, is it feasible? I'll put it below. SYNDICATIAN DEFENCE FORCES FACTFILE (FOR YOUR EYES ONLY, NOT IC)* Approximate manpower: 2,467,000 (3.9% of population [It's a conscription army, this is reduced to about 300,000 at peacetime].) Approximate defence budget: $178 billion (Calculated from NSEconomy budget/[NS pop/RP pop]) Army: 1.1 million Combatants: 625,000 Logistics: 485,150 1,000 Challenger 2 Tanks 1,500 IAV Stryker ATC 1,400 SAM Missiles 200 MQ-9 Reaper Drones 25 Quadrotor Drone Hives to be based in major cities. (Each housing 1,200 drones) Navy: 616,750 10 aircraft carriers - 1 wing per carrier 40 submarines 25 destroyers 50 battleships 106 surface ships 231 ships in total 370,050 seamen/ship-based staff 246,700 support staff Air Force: 750,250 Combatants: 225,075 Logistics: 525,175 500 light fighter aircraft (F5 equivalent) 250 medium Fighter aircraft (MIG-29 equivalent) 100 heavy fighter aircraft (F15E equivalent) 50 stealth fighters (F22 equivalent) 50 IS-23 heavy bombers 50 IS-37 medium bombers 5-10 planes = 1 squadron 5 squadrons = 1 wing All subject to approval. *Basic format shamelessly ripped from Krytenia. |
Posted by: Naitpyge Nov 28 2012, 12:41 PM | ||
I'm not sure how, or for that matter why, you decided to have less destroyers than battleships. Destroyers are usually pretty fast and used to escort the carriers, which you have ten of. That's 2.5 destroyers per carrier, a pretty low number. From Wikipedia: CSG* or CVBG normally consist of 1 Aircraft Carrier, 2 Guided Missile Cruisers, 2 Anti Aircraft Warships, and 1-2 Anti Submarine Destroyers or Frigates. *CSG standing for Carrier Strike Groups. Just from that, you'd probably want more around 4 destroyers per carrier. Regarding the Battleships: they're only good now days for blowing stuff up, and aren't any good in ship to ship combat. Using them to soften up the shore defenses before an invasion is fine, but using them to sink an opposing fleet isn't going to work. Consider replacing them with cruisers, they'll work much better and can still be used to soften up any shore defenses you may encounter. Other than that it looks fine. |
Posted by: Wight Nov 28 2012, 03:54 PM |
I am enjoying this RP immensely. On military numbers, I RP a population of 230,023, so rather than go the whole NS Economy which doesn't really work I'd rather compare myself to a RL nation and take my cues from there. So... Iceland. http://en.wikipedia.org/wiki/Military_of_Iceland. So, no standing army. Or navy, or airforce. ASMV does all that shizzle for me, at the moment. It would be good to have an idea of ASMV's forces at Sa Tu'urk, approx numbers, names of big ships, that sort of thing. On outcomes. Clearly, considering the above, I won't be going to war any time soon. I'm just being the lil kid before the big boys wade in, I suppose. I prefer the more subtle route of political intrigue and whilst most of this RP scenario seems to be about warmongering, if anyone wants to follow a less 'headline-grabbing' path do let me know. I am inspired by Josep Broz Tito's message to Stalin after a foiled assassination plot by the Soviets against him: "Stop sending people to kill me. We've already captured five of them, one of them with a bomb and another with a rifle (...) If you don't stop sending killers, I'll send one to Moscow, and I won't have to send a second." There were no more attempts. You can have AOWW3, I want the politics. That's why I invited Secladius to Wight. (That said, if Big War happens, feel free to invade, if you think you can take on ASMV. I don't mind being a theatre of war for other nations, as long as no-one expects Wight to fight in any other way than resistance action and sabotage. And after the Cuppet, if you don't mind!) |
Posted by: Leorudo Nov 28 2012, 05:31 PM |
Alright, Val, lets figure all of this out before we both post our fighting threads. New Undavil is undefended. The colonization fleet to it got shot at by Mr. Secladius if you may remember, and what was left of the defending force was called off and sent back to New Almintora. New Mathdon-Is mildly defended colony, close to a Falcanian stronghold (Jay Industries) with a small fleet from which the messege was sent. When you say New Pathdon in your posts, are you refering to my colony or one of your possessions. For the battle, I think it would be reasonable that all my ships fire at one of your vessels, it would go down, but my fleet would go down. I would then tell all my buddies in the CCS that I've been overrun, and they would (hopefully) respond. You can RP a nice naval battle scene if you would like, and I will probally do the same. Also, about the Jerojane thing with the Gold Army, its pretty much one city with surronding factories and farms and such, not a bunch of little towns. |
Posted by: Valanora Nov 28 2012, 09:42 PM |
Leorudo, if you continue to godmod as you have done in your recent posts, and this goes for everyone else as well as I've observed quite a bit, consider my posts redacted. I don't mind RPing battles and losses, but the godmodding already and metagaming is out of control already at this early stage. |
Posted by: Leorudo Nov 29 2012, 06:51 PM |
-nevermind- |
Posted by: Leorudo Dec 2 2012, 01:40 AM | ||||||||
Sorry for the lack of RP, here is just a brief sample of what I've been working on over the past couple of days(building my military from the ground up where I can delete units when I lose them and bring units up from ideal locations): This is the Air Force of the Ocean, one of three Leorudian Air Forces of which Budgets can be seen here:
Total Number of Planes and Costs(Prices averaged from multiple NS Storefronts)
Specific Base and Carrier Plane Populations:
Don't even get me started on my "Air Force of the Metropolis", where it's entire purpose is to defend the city of Leorudo in partnership with the "Army of the Mountain" run by none other than one General Two-Star Roger Lanoe. EDIT: For those who wanted it:
Also, I went a little overboard with the logistics,(A.K.A. A huge percent of my overall funding, plus 1/3 of my army, 1/4 of Navy, LDI, and Air Force overall)but hey, something tells me you can always use more funding for that sort of thing. |
Posted by: Falcania Dec 2 2012, 07:25 AM |
That's... actually not too bad. Reasonable numbers. The important thing to remember is that the numbers of your military don't necessarily make you any more likely to win a war. Different nations RP with different populations to their "official" NS hordes. Valanora, for example, RPs with post-modern tech that could, if we're working like that, obliterate my whole airforce out of the sky with pew pew laser beams. But because it would be boring if that happens, it's all give-and-take, war by agreement - everyone knows Falcania likes going around beating drums and saying "I am Falcania and I am the strongest and I am the best at rawring and crushing, no matter what those shiny purple bastards say". And by the typical way these things go - for better or for worse - people will expect the newer, less established nation to lose to the larger, older nation, unless the latter has made a point of being militarily puny and Wight-ish. Also, a note on the way you say you can delete things if you lose units - militaries on this scale don't work that way. If a military division is in a battle with another military division, and it loses, it will retreat and may have lost some of its unit strength, and you'll need to spend more money to bring it back to strength, but it's unlikely to have actually been wiped out. Though this doesn't necessarily apply to naval engagements. |
Posted by: Leorudo Dec 4 2012, 10:55 PM |
The reason I have not replied to Naitgype is this: I sent an telegram to him describing my response, and I am still waiting on a reply of approval. |
Posted by: Naitpyge Dec 5 2012, 12:31 PM | ||
Sorry, bout that. Just been a bit busy with other priorities on my list of things to do on NS. Will reply when I get home from school. |
Posted by: Leorudo Dec 5 2012, 04:34 PM | ||||
Alright(wait, you use this at school?) |
Posted by: Leorudo Dec 5 2012, 04:39 PM |
In the meantime, I was thinking I would finally do a roleplay about that terrorist group attacking Jerojane. Working out the details for that now via telegrams. |
Posted by: Naitpyge Dec 6 2012, 01:16 PM | ||||||
During lunch I do. Homework is just so... yesterday. |
Posted by: Leorudo Dec 8 2012, 09:38 PM |
So...any thoughts on my last two roleplays? It was one of my first ones where I actually told the stories of people in live combat and I would kind of like to know what I can improve on, or if I did okay, and that "style" is alright to continue with in future circumstances. |
Posted by: Falcania Dec 8 2012, 10:53 PM |
Not so bad. Could probably afford to have been broken up into a couple of posts - RPing is a marathon, not a sprint. Also, check your spelling and grammar a little bit. |
Posted by: Warkus Dec 16 2012, 01:00 AM |
Have some vague numbers: Population: 3.661 Billion Military Budget: $7,504,015,464,735.30 I tend RP my nation having around 0.41% active military, and around 0.73% reserve, not including conscription. |
Posted by: Leorudo Dec 16 2012, 11:57 AM |
so...any ideas on where to go next? |
Posted by: Wight Dec 17 2012, 07:42 AM |
I suppose the bigger question is what do you want to end up with, and how to get there... |
Posted by: Leorudo Dec 17 2012, 01:44 PM |
Well, what I am thinking is that I hold my domestic elections and get my new President in, but that does not really involve too much international involvement. I'm still waiting for a Valanoran reply to get that whole blockade thing sorted out, and I'm not seeing too many international story lines going. So at this point I don't know what you guys are looking for? |
Posted by: Mantwenic Dec 17 2012, 02:55 PM |
I have TG'd Valanora about possibly doing something with the blockade... as in the Mantwenician government passes the "Act of War" for a second time, overriding the Queen's veto and they are so excited to get involved that there was never really a organized plan as to what Mantwenic is going to do. A fleet of Naval ships heads up to New Undavil where Valanora has their navy and air force blockading the port. Mantwenic's fleet ignores the threat from Valanora, Mantwenic thinks that we are being helpful and then Valanora takes it as an act of war and it escalates into something like that... again I have TG'd Val about it... it's just an idea... I haven't gotten any feedback from Val yet... I only TG'd it to him yesterday... we'll see if anything comes of it. |
Posted by: Leorudo Dec 17 2012, 07:52 PM | ||
I like it. Something to remember about New Undavil is that it is tiny and underdeveloped with only a few thousand people working. This means that most of the fighting for the port would be in the water and any land engagement would be short and small scale. New Mathdon, however is an entirely different story, it is heavly fortified compared to most of the other ports.(well, Val`s Military would rawrcrush it instantly, but it is large on my puny standards for defense) Also, New Mathdon is right on Jay Industries`s doorstep, so help wouldn`t be far for help, but the recent intentions of Falc could point in a whole other direction, making my people all scared and my government in crisis. in the event of that, my government would instantly call for meetings and treaties and such, wanting to get out the whole mess under the disguise of a new government . |
Posted by: Falcania Dec 17 2012, 08:05 PM |
Serious portions of the Falcanian Combined Strike Force are, indeed, stationed off the New Mathdon coastal limits, and they are itching to bomb *something* easily bombable. |
Posted by: Leorudo Dec 17 2012, 09:36 PM |
When I first saw that, I was thinking "Yay, someone is going to help me!" then I remembered that my city is more combustable than blockade ships, and now I'm slightly afraid. |
Posted by: Leorudo Dec 19 2012, 08:22 PM |
Alright Valanora, reply within 72 hours, or I will move on without a response, because I've already waited for two weeks and this RP needs to move forward. |
Posted by: Falcania Dec 20 2012, 09:31 AM |
Dood, it's christmas, cut everyone a bit of slack until the New Year. |
Posted by: Leorudo Dec 20 2012, 01:12 PM | ||
You guys are off already? |
Posted by: Falcania Dec 20 2012, 01:52 PM |
All I'm saying is, there's no rush here. |
Posted by: Leorudo Dec 21 2012, 06:36 PM |
So what would be considered a decent deadline? |
Posted by: Wight Dec 23 2012, 09:06 AM |
Early January. It's all gone far too fast for everyone to keep up as it is! I'm not sure what IC timescales everyone works to but KAPOW!!! Instant colonies. Can we all just get our breath back? Why not keep up the discussion in the meantime, there's plenty to be planned out and worked through. |
Posted by: Leorudo Dec 23 2012, 05:28 PM |
Alright, so first, lets make sure we are all on the same page, Wight, or whomever is reading this for that matter, could you try to recite the story from a different perspective so I can see how this is being precieved by another reader. |
Posted by: Leorudo Jan 17 2013, 05:08 PM |
Well, alright, it has been about a month since anything has happened, and right now we are waiting on Valanora. So, 72-hour deadline is back in effect. |
Posted by: Valanora Jan 18 2013, 12:03 AM |
What the bloody part of it's been the holidays and there's been RL situations do you not understand? Leo, you've conducted this entire thing with a very loose leash that most others would have been snapped up on. Yet you've exhausted it with the behavior both ICly and OOCly. If this entire war/regional tension is going to be set up around you and your poor behavior, consider myself removed and all my posts redacted. |
Posted by: Leorudo Jan 18 2013, 01:59 PM |
What the bloody part of it's been the holidays and there's been RL situations do you not understand? Oh, that was an acceptable response a month ago, but now it has been eighteen days since New Years, and I'm sorry but I have to keep things moving. If this entire war/regional tension is going to be set up around you and your poor behavior, consider myself removed and all my posts redacted. Okay, thanks for letting me know in advance, and I will move it along in peace. Also, for everyone else, does anyone have an preferences on the next direction they would like the story to go? |
Posted by: Falcania Jan 18 2013, 09:54 PM | ||
You don't have to keep things moving. There's no harm in slowing it down. Slooooow. You're not going to get anywhere fast if you don't play ball. With everyone. Val included. He wouldn't be saying that if he didn't want to get a good RP out of you, y'know. Take some of it on board. |
Posted by: Savski Venac Jan 20 2013, 07:04 AM | ||
Well,i think that this was a really good RP for starting a major reg;ional war,but i think because no one wants to be occupied or loose parts of his territory. I think this should continue its getting interasting,from my point of view we could start a war because more diplomatic talks are getting this thin boring,so to make this thing more interasting we need a spark for all that fuel that has been spilled. |
Posted by: Andossa Se Mitrin Vega Feb 5 2013, 01:14 AM |
Leo, Leo, Leo You must learn to calm down. Reign it in. Chillax a bit. None of us are going anywhere but sometime RL gets in a funk where all of this doesnt really matter. I know this is my forst real chance to get back going sonce before Christmas and Val obviously has similar stuations. Things might move quickly for a week or two and then be slow for a while. you just have to learn to ride the flow. Take time to evaluate your RP and make it better. take time to see where you have erred and caused OOC disputes and make sure you stay off those paths. Plan ahead. That way when things are rolling along you already know what you would like to come next. |
Posted by: Austenersey Feb 6 2013, 03:59 AM |
Stop. Just Stop. There will be no invasion of land next to ours without a fight. Despite having a defense budget of $0, we will go ahead with forming an alliance to stop the alliance. |
Posted by: 95X-Scottfire Feb 7 2013, 02:54 AM | ||
Agreed/"this." I'm not terribly involved in much outside of the limited sports RPing I do, however there's RPs that have gone on for months that would take only days of in-character time. This is normal and really, we're talking about something that exists within our minds, depicted as different colored pixels on a map. And there are some of us who'd like to remain neutral for IC/OOC reasons yet see this as a legitimate map claim, simply because it was well-documented and (to the best of my knowledge) nobody's done this in AO before. Edit/add thought: Cold War. Lots and lots of exchange/not a lot of action. This video may also be helpful: http://www.youtube.com/watch?v=v1V38hxYTAo |
Posted by: Vilita Feb 7 2013, 03:43 AM | ||
There is no 72 hour deadline. If you are waiting for someone to continue a story line, you might try TGing them to get a feel for what there next response is so that you can, offline, begin scripting yours. |
Posted by: Leorudo Feb 7 2013, 07:50 PM | ||||
In retrospect, I now see I should not have put a deadline on Valanora, and while it would have been fun to roleplay with him, he seems uninterested in continuing to be involved. |
Posted by: Legalese Feb 7 2013, 10:18 PM |
Honestly, I'm not sold on this whole thing in general. Nothing about how you suddenly ended up with all these colonies is even remotely plausible, even with Falcanian funding, and this whole thing has been, to put it nicely, a -explicitive removed-show. All due respect to whoever decided you could get all these little spots on the map, but that probably shouldn't have happened without more discussion. If you knew you were going to want to expand, Leorudo, you shouldn't have picked a freaking enclave to set yourself - or set up a scenario where you'd end up with only an enclave, for that matter. |
Posted by: Wight Feb 9 2013, 01:42 PM | ||
This, really. It was implausible from the start but there was a difference between putting a flag on an empty bit of land (or several), which seemed at least something to work with, and having overnight cities and navies and armies. I was hoping it might play out differently. More... diplomatically. |
Posted by: 95X-Scottfire Feb 9 2013, 04:53 PM | ||
Maybe some of these comments stem from being here when Falcania tried to expand and kept getting blocked for inane reasons by Sarzonia (I feel the need to apologize to the RL world for Generation X, so there), when Falc clearly had IC and OOC reasons for the expansion. He could've simply created 7 puppets with unimaginative names, wrote separate formulatic RPs changing the details, and poof, seven additional land claims in the same manner. The Pazhujebu Islands is still on the map as Kagdazka and Pazhujebu, and those are very distinct, separate pieces of territory. IIRC another nation once had very distinct, separate claims as well around the 2006/2007 timeframe, which was also valid. This does bring up some questions, though that could take the thread in a different direction: 1. What is the loyalty of each colony to the Leorudian government? Is this loyalty shared by every member of every colony? 2. What is the real security of each colony, for example, are the "dangerous" type of foreign nationals living abroad in them plotting their next move? What is the possibility that officials in these colonies can be bribed or even overpowered by partisans/rebels/foreign troops? 3. If the majority of IC time/effort/manpower is being placed in the colonies, does this make the Leorudian mainland more vulnerable? 4. The AO map is not full, new nations to AO seem to prefer asking for their own island(s), and some places have been vacant for years. 5. Otherwise I'd say "fire the ignore cannons," however these claims were accepted and placed on the map by Andossa Se Mitrin Vega, so perhaps the issue would be better taken up with ASMV if a majority of AO thinks the claims should be invalidated. I still stand by my earlier IC/OOC opinion that this isn't worth getting worked up over. |
Posted by: Leorudo Feb 10 2013, 06:52 PM |
I am confused to as why you are upset. If you are looking at it from a plausible perspective, think that an overpopulated city expanded to corners of the region, building small towns for themselves until real construction could be done. If you are looking at from a territorial perspective, well, 95X said it better than I could. |